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Pokemon Slider

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Description

How to play:

- Select a game mode

- Select a level to play

- Slide your mouse up and down the Pokemon Slider located on the right

- Aim the cannon at the Pokemon

- Click to shoot Pokeballs [Buy more Pokeballs, Greatballs, or Ultraballs at the Shop. You can select different types of Pokeballs to shoot while you are playing by clicking on the different types of Pokeball buttons at the bottom. Pokeballs are lighter, and cheaper, but take less HP away. Greatballs are heavier, and more expensive, but take more HP away. Ultraballs follow the same pattern.]

- Lower the Pokemon's HP until you can catch it

- Catch the Pokemon, earn money, buy more Pokeballs and cannon upgrades. Cannon upgrades make all the types of Pokeballs stronger.

- Unlock secret levels and catch hidden Pokemon by meeting certain prerequisites (Click a locked level to see how to unlock it)

- If you run out of money, play Endless Mode to earn more

- Play Fishing Mode to find various sea Pokemon. Sit back, relax, and wait for sea Pokemon to appear. Occasionally, a school of sea Pokemon will appear. Usually, the Pokemon will be traveling alone. If you're patient enough, you may be able to find very rare Pokemon! (Seaballs can be purchased in the Fishing shop. Normal Pokeballs cannot be used in Fishing Mode)

- Complete the Boss levels to unlock new areas (**COMING SOON**) in the world with new Pokemon


Controls:

- Mouse Click :: Clicks buttons

- Sliding Mouse up and down on the Pokemon Slider :: Rotate the cannon counterclockwise and clockwise, respectively

- Spacebar :: Action button (For example, when a solid blue window pops up, press the Spacebar to close it.)

- Hold Shift Key (In the shop) :: Purchase Pokeballs in quantities of 10

- Tap Control Key :: Shows more information in the small Yellow-Blue windows


Log:

EDIT: 8/31/11
- Fixed a small glitch in the shop
- Fixed exporting code glitch from last update
- Fixed glitch with Basic Cannon and the first Pokeball that is shot

EDIT: 8/28/11
- Fixed Gyarados Cannon's accuracy glitch in Fishing Mode
> The cannon is accurate when I export the game and test it on my computer IN FLASH, but it is not accurate when I test the game with the exported file (outside of Flash)

EDIT: 8/27/11
- Added Gyarados Cannon
- Cannons can only be purchased once you unlock them
- Cannon accuracy in Fishing Mode has been fixed
- Updated Import/ Export Code
> Adding "4a1024a" to your exported code (if it was from the most updated version) will convert your code

EDIT: 8/18/11
- Best record saves for each level
- Updated Import/ Export Code
> Adding "70a0a1a0a4a4a7a0a2a3a17a1a39a" to your exported code (if it was from the most updated version) will convert your code
- Fix some glitches with Par System
- Adjusted Pars
- "Eye Candy" + reorganized some code
- Updated game description

EDIT: 8/17/11
- Added some more entries to the Pokedex
- Ended the "Fishing event".
- Added basics of Par System
> The game will not save your records for each level yet

EDIT: 7/8/11
- Updated Import/ Export Code
> Add "19a87a355349a" to your previous code to convert it yourself
- Updated game for event today (Friday) until tomorrow

EDIT: 7/7/11
- Fixed some glitches
- Added Pokemon: Qwilfish + ???
- Updated Import/ Export Code
> Adding "10012a25501a177568a" to your exported code (if it was from the most updated version) will convert your code
- Increased Kyogre's HP
- Kyogre's HP saves
- There is only one Kyogre in Fishing Mode; once you catch it, it won't reappear

EDIT: 7/6/11
- Fixed some glitches
- Made cannon graphics smoother (?)

EDIT: 7/5/11
- Updated Kyogre's sprites

EDIT: 7/4/11
-- AM --
- Finished coding the basics of the Pokedex
> Not all entries have been written, but those that are included were written by YamiNoKaabii
- Added Types to the game
> Types can currently be determined by the square that the Pokemon are presented on when using the Pokedex
- Updated Import/ Export code (x2)
- Changed Preview Image
- Increased price of Cannon upgrades
- Changed the probabilities of certain Pokemon appearing in Fishing Mode
> Kyogre's appearance rate is dependent on your Cannon level
- Added 2 new Cannons to the game
> Basic Cannon
> Venusaur Cannon
- Changed starter cannon from Blastoise Cannon to Basic Cannon
- Cannons can be purchased and changed in the shop
- Cannons are unique. Things that can make them different:
> Shooting speed
> Type (Ex. Grass, water, etc.)
> Power
-- PM --
- Fixed most known glitches

EDIT: 7/3/11
- Worked on Fishing Mode
- Added unique attack animations to each Pokemon in Fishing Mode

EDIT: 7/2/11
-- AM --
- Added Pokemon: Magikarp + Finneon (Sprites created by :iconshadowswat:)
- Finished the basics of Fishing Mode
- Changed "Fishball" to "Seaball"
- Fixed some glitches
-- PM --
- Fixed some glitches
- Cleaned up some code
- Added Pokemon: Kyogre (Sprite also created by :iconshadowswat: but it needs some touching up) + Staryu + Starmie + Horsea + Seadra + Kingdra
- Worked on Fishing Mode
> Added the chance of schools of fish appearing
- Lowered Seaball price to $5
- Like Endless Mode, Fishing Mode can only be played after catching 3 Pokemon
- Updated Import/ Export code

EDIT: 7/1/11
- Created and added water graphics for Fishing Mode
- Fixed some glitches
- Added fantastic cannon graphics created and designed by :iconzyllya:
- Edited/ Cleaned up some code
- Worked on Fishing Mode
- Edited + created various graphics
- Worked on fog code

EDIT: 6/30/11
- Added Pokemon: Duskull
- Added Level 11
- Added + improved graphics
- Started working on Fishing Mode
- Did a little work on the Pokedex
- Cleaned up some Code
- Added Fishball

EDIT: 6/18/11
- Fixed some glitches
- Started some work on Pokedex graphics

EDIT: 6/17/11
- Added Ultraball
- Updated code for Importing and Exporting (2x)
- Fixed glitch in Level 1 (Cannot unlock Level 9 just by shooting a Pokeball and ending the level)
- Added graphic
- Added Endless Mode - Stage 2
- Rearranged some things

EDIT: 6/14/11
- Created Code Converter (Will not be released. If you EVER have an exported code from an earlier version of the game and don't want to start from the beginning again, for now, send the code to me and I will attempt to restore your data.)

EDIT: 6/12/11
-- AM --
- Added the basic idea of the first boss (Boss 1-A)
- Added Pokemon: Venomoth
- Updated code for Importing and Exporting
- Cleaned up some code
-- PM --
- Fixed glitch with the star that shows up when you beat the Boss level
- Updated code for Importing and Exporting
- Temporarily changed locations of the Shop and Title buttons in the menu in Missions Mode
- Made Venomoth more difficult to catch (Use Endless Mode to stock up on money)
> Has more HP than before
> After catching Venomoth once, its HP becomes dependent on the level of your cannon

EDIT: 6/11/11
- Finished coding Pokedex (Still no graphics)
- Fixed a small glitch in the tutorial and in the importing/ exporting system
- Updated code for Importing and Exporting
- Switched the location of the Shop and Title button in Missions Mode and moved the Title button in Endless Mode (To prevent people from clicking Reset)
- Fixed the indestructible Pokemon glitch after Endless Mode
- Made the introductory windows only pop up if you haven't beaten the level
- Added a basic menu to Missions Mode
- Fixed glitch in Endless Mode that said that the Pokemon that was about to spawn had been caught opposed to the one that had just been caught
- Seedot gives $100 instead of $250
- Haha

EDIT: 6/10/11
- Started coding Pokedex (No graphics yet)
- Can only enter Endless Mode if you have caught 3 or more Pokemon
> Only the Pokemon you have caught will appear in Endless Mode
- Fixed some glitches
- Every Level now starts with an introductory message

EDIT: 6/9/11
- Fixed Abra's stretching glitch in Endless Mode
- Fixed glitch where Pokemon spawn at the wrong height in Endless Mode
- Slightly edited code for Importing

EDIT: 6/8/11
- Fixed all glitches with tutorial
- Edited code for Importing and Exporting (3x) [Give me your old code if you have one and I'll try to help you reload your data]
- Added Pokemon: Venonat + Chikorita
- Fixed a glitch with Endless Mode
- Endless Mode saves your high score
- The "Reset" button will now erase ALL data
- Rearranged some of the buttons on the main menu

EDIT: 6/7/11
- Finalized Endless Mode
> You can catch as many Pokemon as you want in a row now
- Added the Importing feature
> Import your saved data by typing in a code. The game will read the code and load your data from it (If it's valid).
- Added the Exporting feature
> Save the password to continue from where you left off. You can also load this password from any computer to pick up from where you left off.
- Fixed some glitches

EDIT: 6/6/11
- Finished Endless Mode ~ Enjoy
> Play EM (Endless Mode) to earn money when you run out. If the level says "100 PB", that means 100 Pokeballs are given to you.
Glitch: Catch more than one Pokemon at nearly the same time and one will not respawn (Fixed 6/7/11)
- Edited a lot of code
- Fixed glitches in EM

EDIT: 6/5/11
- Prepared code for Endless Mode
- Can now purchase items in quantities of 10, just hold Shift when you buy them
- Organized some things a bit
- Game can now potentially display an infinite amount of Pokemon at once during game play (With a few quick adjustments of code)
- Fixed glitches (Pokemon won't jump off screen anymore)
- Made Pokemon easier to catch
- Fixed glitch in Tutorial when it is played multiple times in a row
- Endless Mode is in its beta stage, play at your own risk

EDIT: 6/4/11
- Complete re-haul of the code (VERY easy to add things to the game now, including Pokemon)
- Switched around the Pokemon so that the intimidating Turtwig is not the first Pokemon you encounter
- Added Pokemon: Weedle + Wurmple + Seedot
- Level 3 is not a boring combination of Level 1 + 2
- Fixed many glitches + Cleaned a lot of code
- Lessened the amount of times some Pokemon used their attacks
- Clicking on a locked level brings up a window that tells you the requirements for it. Close the window with SPACE
- Fixed Abra's infinite teleport glitch (I hope)
- Updated game description
- Added Berry feature to game. Only in Level 1 + 3 for now
> If a berry lands on a Pokemon, it will heal (by 10 HP since it is an Oran berry)
- Added Level 7 + 8 + 9
- Level 7 + 9 have Wurmple as temporary place holders
- The game will notify you if you are shooting a Pokeball now. No, the cannon does not lag. If there is a Pokeball in the cannon, it will NOT MOVE.
- Blue windows now say "Press Space to Continue."
- Working on Endless Mode
- Reorganized various things
- Added a Reset button (Clicking the Title button will no longer reset your game)
- Added hotkeys: Z + X
> During gameplay, Z will bring the Pokeball selection box back a page, while X will bring it forward a page

EDIT: 6/3/11
- Fixed all known glitches
- Cleaned up some code

EDIT: 5/30/11
- Caterpie uses String Shot as a shield
- Changed layout a bit
- Added to the tutorial
- Can purchase cannon upgrades (Increases damage dealt by Pokeballs, Greatballs, etc.)
- Fixed some glitches
- Added Level 5 + 6
- Made Level 3 + 6 unlockables
- Added Pokemon: Abra + Spheal
- Game starts you out with 50 Pokeballs and $200

EDIT: 5/28/11
- Improved visuals
- Game temporarily starts you off with 30 Pokeballs and $100
(For now, if you run out of Pokeballs/cash, just click the "Title" button to restart the game.)
- Programmed a Cash and Shop system into the game
> Earn cash by catching Pokemon
- Can buy Pokeballs and Greatballs
- Added Level 4
- Added Pokemon: Caterpie

EDIT: 3/15/11
- Fixed "How to Play" (Made it quicker to go through)
- Adding Title background image
- Fixed some glitches with visuals

EDIT: 3/6/11
- Added Title Screen for Modes (Only "Missions" work)

EDIT: 3/5/11
- Improved more visuals

EDIT: 2/27/11
- Added some "Eye Candy" features (Visuals)

EDIT: 2/18/11
- Added original Pokeball and Greatball graphics
- Changed "Tutorial" to "How to Play"

EDIT: 2/7/11
- Created class in code that will be able to handle any amount of any kind of Pokemon in a level (Makes my life a whole lot easier)
- Cleaned up code
- Fixed known glitches

EDIT: 2/3/11
- Added third level
- Game can now support levels with more than one Pokemon
- Added an indicator of how many Pokemon are left in the level

EDIT: 2/2/11
- Added Tutorial
- Increased difficulty
- Added minor "animations" and attacks

*I do not own the (Pokemon) sprites used in this game.

Thank you Nintendo -- Thank you GameFreak

I do own the (ugly and quickly put together) background graphics along with the graphic for the slider on the side. I own all other graphics not mentioned.






Credits and people I would like to thank (In alphabetical order):

*** Concept Designers:
- :icongrayanater: Grayanater
- :iconpyroaxel: Pyroaxel / Ritsuka
- :iconshadowswat: shadowswat / Palkia
- YamiNoKaabii
- :iconzyllya: Zyllya/ Ydera

*** Graphic Designers & Visual Helpers:
- :icondarkfireblast666: darkfireblast666
- :iconshadowswat: shadowswat / Palkia
- :iconumbreonnamedangel: umbreonnamedangel
- :iconzyllya: Zyllya/ Ydera

*** Testers:
- BlueExorcist
- :icongrayanater: Grayanater
- :iconpyroaxel: Pyroaxel / Ritsuka
- :iconvictini666444: victini666444
- :iconviruswolf: Viruswolf
- :iconxanibabe: xanibabe
- :iconzyllya: Zyllya/ Ydera


Those who have tested: Remind me so I can add you! Tell me what you want me to put your name as. To be added as a tester, you must have made suggestions or contributed in some way.
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© 2011 - 2024 powerfullz
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foxyfan15709's avatar
i ran out of money and pokeballs and stuff to catch the pokemon. did i lose?